Sabtu, 02 Januari 2010

Looking behind the scenes at Warhammer Online

When you are playing your selection MMO, how much do you conceive about what goes on behindhand the scenes? If your interest goes beyond general gameplay and lies within the actualised nuts and bolts of how it every works, Gamasutra has a feature that will interest you.

"Restless Entities Never Sleep" is a feature that takes a close look behindhand the scenes of Warhammer Online, exploring the binary complicated processes that keep the game up and running. The feature explores the principle of how the servers keep the game up and streaming and what exactly they do, and continues with excerpts from a previous interview with Online Technical Director Andrew Mann. They also counterbalance the challenges of disagreeable to reassert the servers and derogate downtime, as well as improvements designed (or hoped for) downbound the road.

As a few readers noted, it's an Intel-sponsored feature and it shows a bit, but that doesn't make it some inferior engrossing to the tech-minded discover there. The flooded feature crapper be institute here.



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