Selasa, 01 Desember 2009

Creating the planets of EVE Online


One of the nice things EVE Online players hit to countenance nervy to with the Dominion treatment start today is the constituent of redesigned planets. EVE developer CCP jBot was recently interviewed most the game's newborn countenance at MMOZONE and explained how CCP Games generated the planets with their in-house development environment. The impact was finished in bike with the company's Shanghai aggroup employed on the ground-based DUST 514; the shaders they created earmark the devs to manipulate landmasses and oceans, darken density, city lights, and modify regions with vegetation. Textures for 10 assorted follower types coupled with newborn follower shaders "should secure that every follower in EVE is unique," said CCP jBot. The end result is that New Eden will now hit procedurally generated gas giants and cover planets, not to name various worldly worlds.

CCP's content is to hit the countenance of a presented follower be same in both EVE Online and DUST 514. CCP jBot told MMOZONE: "We're employed hard to attain sure when you're in expanse over your favorite follower in EVE or on the ground of that same follower in DUST 514 that it feels right. Obviously there are assorted constraints between console and PC that we live under which could mean a slight difference in the countenance but we're pretty excited most how things are looking on all platforms."

Check discover the "Planets in Dominion" interview at MMOZONE for more on the seeable improvements on the artefact with this stylish EVE expansion.



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