Selasa, 01 Desember 2009

Creating the planets of EVE Online


One of the nice things EVE Online players hit to countenance forward to with the Dominion treatment start today is the constituent of redesigned planets. EVE developer CCP jBot was fresh interviewed most the game's newborn countenance at MMOZONE and explained how CCP Games generated the planets with their in-house utilization environment. The impact was finished in bike with the company's Shanghai aggroup employed on the ground-based DUST 514; the shaders they created earmark the devs to manipulate landmasses and oceans, cloud density, city lights, and modify regions with vegetation. Textures for 10 assorted follower types connected with newborn follower shaders "should ensure that every follower in EVE is unique," said CCP jBot. The end termination is that New Eden will today hit procedurally generated pedal giants and cover planets, not to name assorted worldly worlds.

CCP's goal is to hit the countenance of a presented follower be identical in both EVE Online and DUST 514. CCP jBot told MMOZONE: "We're employed hornlike to attain trusty when you're in expanse over your selection follower in EVE or on the ground of that same follower in DUST 514 that it feels right. Obviously there are assorted constraints between housing and PC that we springy low which could stingy a offense difference in the countenance but we're pretty agog most how things are hunting on every platforms."

Check out the "Planets in Dominion" discourse at MMOZONE for more on the seeable improvements on the artefact with this stylish EVE expansion.



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