Selasa, 29 Desember 2009

The evolution of classes

Classes are digit of those bicentric components of our MMOs. From the early days of Dungeons & Dragons to the ingest of class supported systems in MUDs, we've been relying on the construct of characters with unique sets of skills employed unitedly to get the employ done.

Andrew Vanden Bossche over at Gamasutra has recently sat downbound and looked at everyone's selection FPS, Team Fortress 2, to analyze how classes hit absent beyond their example roleplaying roots. While the article isn't exactly MMO-focused, it sure does hit bearing on our music as we likewise begin to branch discover away from the sword-and-board vision and into FPS territory with games same Global Agenda and Darkfall.

So if you want to see how experience and bullets go unitedly patch making gameplay more ethnic and fun, analyse discover the full article at Gamasutra.



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